Questions
6 of 32
1What is the constructor function?
2What are Objects?
3What are the properties of an object?
4How does javascript implements object oriented programming?
5What are the key differences between javascript’s Object-based Inheritance and Conventional Class-based Inheritance?
6What is a prototype in JavaScript?
7How we can implement prototype-based inheritance?
8Explain the prototype chain and its role in property lookup.
9What is the difference between an object's `__proto__` and a constructor function's `prototype` property and [[Prototype]]?
10What are object wrappers for primitive type?
11Can you explain the use of object wrappers with examples?
12Explain how the `instanceof` operator works.
13What are different methods to create an object?
14What is an object initializer?
15What does the `Object.create()` method do?
16How are constructor functions used to create objects with shared properties and methods?
17Show an example of ES6 classes to create objects and inherit properties?
18What are factory functions in JavaScript ?
19What are Object constructors in JavaScript ?
20How can you add new properties and methods to the prototype of an existing constructor function?
21What is prototype pollution, and how can it be a security risk in JavaScript?
22Is modifying or extending built-in object prototypes recommended (e.g., adding a method to `Array.prototype`)? Why or why not?
23What happens when you try to access a property that doesn't exist on an object?
24How can you prevent or mitigate prototype pollution vulnerabilities in your code?
25How does the `Object.prototype.hasOwnProperty()` method work?
26How can you optimize prototype chain lookup for better performance?
27Can you explain how `Object.prototype.constructor` property works?
28What is the difference between modifying the prototype of an object and adding a property directly to the object?
29How does JavaScript handle circular references in object prototypes?
30What is static dispatching in object-oriented programming?
31What is the purpose of the `Object.keys()` method?
32Write a function flattenObject(obj) that flattens a deeply nested object into a single-level object, using dot notation for nested keys.
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What is a prototype in JavaScript?

  1. 1

    A prototype in JavaScript is an object that acts as a blueprint for other objects. Objects can inherit properties and methods from their prototypes, creating a prototype chain. An object can be used as a prototype to create a new object.

  2. 2

    Every object has a property called [[Prototype]]. This property references another object, known as the object's prototype. When an object is created, its [[Prototype]] property is set to the prototype of its constructor function.

  3. 3

    The prototype of an object points to another object or to null —

  4. 4

    Properties of the object's [[Prototype]] can also be accessed on the object itself.

Difficulty: 5/10
Topics: prototype chain, inheritance, object creation

Scenario Questions

0-2 years experience
  1. 1

    We need to add a method reset() to all objects created by a constructor User. How would you use the prototype to achieve this without modifying each instance?

  2. 2

    If you create an object with Object.create(null), what will happen when you try to access a property that isn’t defined on it? Explain why.

2-5 years experience
  1. 1

    You notice that a new property added to Array.prototype is causing unexpected behavior in a third‑party library. How would you debug and resolve the issue?

  2. 2

    During a feature rollout, you need to share a utility function across many objects but want to avoid memory overhead. Would you put it on the prototype or on each instance? Explain the trade‑offs.

5-8 years experience
  1. 1

    Our front‑end codebase mixes ES6 classes and traditional prototype inheritance. How would you refactor a module that heavily relies on prototype manipulation to improve maintainability and performance?

  2. 2

    We have a high‑traffic component that creates thousands of objects per second. Discuss the impact of prototype chain depth on V8 performance and how you would mitigate any issues.

8+ years experience
  1. 1

    The company is migrating a legacy codebase that uses manual prototype chaining to a modern TypeScript class hierarchy. What strategy would you propose to ensure a smooth transition while preserving runtime behavior?

  2. 2

    Across multiple teams, some services extend core domain objects via prototype augmentation, leading to hidden coupling. How would you establish guidelines or architectural patterns to manage prototype usage at scale?

Follow-up Questions

  • Can you walk me through how you'd test that a prototype change doesn't break existing functionality?
  • What are the risks of augmenting built‑in prototypes in a shared library?
  • How do property descriptor attributes like `enumerable` and `configurable` interact with prototype inheritance?