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How would you design a Plugin Architecture?

Difficulty: 5/10

Extensible Plugin Architecture

A plugin architecture should define a stable contract between the host application and independently developed extensions. I would define an IPlugin interface containing lifecycle and metadata methods, discover implementations dynamically, validate compatibility, and load them through an isolated mechanism where the platform supports it. The host should depend on the contract rather than concrete plugins.

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  1. 1

    Define a versioned and backward-compatible plugin contract.

  2. 2

    Separate the plugin API from host implementation details.

  3. 3

    Support discovery through assemblies, modules, packages, or service registration.

  4. 4

    Validate plugin dependencies, versions, permissions, and configuration.

  5. 5

    Consider isolation and security if third-party or untrusted plugins are supported.

  6. 6

    Define plugin lifecycle, failure handling, observability, and resource cleanup.

  7. 7

    For large platforms, consider capability-based APIs and process/container isolation rather than loading arbitrary code into the host process.

Follow-up Questions

  • How would you version plugin APIs?
  • How would you isolate an untrusted plugin?
  • How would plugins communicate with the host?
  • How would you handle plugin dependency conflicts?
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